169 / 2 / 7
Disce is a League of Legends stats site built around the plays that decided your game. Every kill, death and objective is scored by how much it moved your team's chance to win.
Each match in your history gets a score from 0 to 10 for all ten players. Tap it and Disce shows where the number came from: the win chance you added in the laning phase, mid and late game, your fundamentals for your role, and the plays that mattered most.
169 / 2 / 7
A match card from your history. The ring is the score, the tags are things you did well, and the LP is what the game was worth on the ladder.
8.9
Impact, 70% of the score
7.2
Fundamentals, 30% of the score
Both played on the winning team. Sort by KDA and Jinx was the best player in the game. Sort by what actually won it and it was Leona.

12 / 2 / 3
Took 9 of her 12 kills after the game was already won, and farmed a side lane through both Baron fights.

1 / 7 / 16
Started the three fights that decided the game, and died twice keeping her Jinx alive.
An example game, with numbers rounded to keep it readable.
Search any Riot ID, on any region, without picking a server. Your profile shows:

YourName #EUW
64 LP Emerald II
70%
win rate
6.4
avg score
+154
LP gained
Who gets the kill when two people hit it? Does a stolen Baron make your death worse? Test your read of the game against the real rules behind the score.
Six questions about how Disce scores a game: kill credit, objectives, plates, what each role is judged on, and deaths.
20 questions in the pool, drawn at random every run.
Disce opens to a small group of players first, so the rating can be tuned on real games before everyone gets in.
You'll sign up here with your Riot ID and get in with one of the first waves. Signups open shortly before the beta starts.
Planned after the beta
Disce (disce.lol) is a League of Legends stats site. Like other stats sites it shows match history, champion stats, matchups and ranked LP. What sets it apart is that it explains why a game was won or lost: every kill, death and objective is scored by how much it moved your team's chance to win.
A win probability model, fitted on real ranked games, estimates each team's chance to win from gold, experience, towers, dragons and buffs at every moment. Each play is worth the change it caused, and that value is split between the players who made it. Deaths are graded by context, and the score also checks your fundamentals for your role, like gold, CS and laning for laners or vision and utility for supports. A big KDA in a lost game, or farming that changed nothing, does not raise it.
A closed beta is planned for around New Year, late 2026 or early 2027. Players sign up with their Riot ID and are let in in waves. Signups will open on this page.
All of them. You search by Riot ID (Name#TAG) and Disce finds the account's region on its own, so there is no server dropdown.
Disce is Latin for "learn". It comes from the motto disce aut discede: learn, or leave.